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<!-- http://www.gameforosh.mihanblog.com --><SCRIPT DESIGNTIMESP=19883>


//if IE4/NS6, apply style

if (document.all||document.getElementById){

document.write('<style>.tictac{')

document.write('width:50px;height:50px;')

document.write('}</style>')

}



var sqr1

var sqr2

var sqr3

var sqr4

var sqr5

var sqr6

var sqr7

var sqr8

var sqr9

var sqr1T = 0

var sqr2T = 0

var sqr3T = 0

var sqr4T = 0

var sqr5T = 0

var sqr6T = 0

var sqr7T = 0

var sqr8T = 0

var sqr9T = 0

var moveCount = 0

var turn = 0

var mode = 1



function vari()

{

sqr1 = document.tic.sqr1.value

sqr2 = document.tic.sqr2.value

sqr3 = document.tic.sqr3.value

sqr4 = document.tic.sqr4.value

sqr5 = document.tic.sqr5.value

sqr6 = document.tic.sqr6.value

sqr7 = document.tic.sqr7.value

sqr8 = document.tic.sqr8.value

sqr9 = document.tic.sqr9.value

}

function check()

{

  if(sqr1 == " X " && sqr2 == " X " && sqr3 == " X ")

  {

    alert("You Win!")

    reset()

  } 

  else if(sqr4 == " X " && sqr5 == " X " && sqr6 == " X ")

  {

    alert("You Win!")

    reset()

  } 

  else if(sqr7 == " X " && sqr8 == " X " && sqr9 == " X ")

  {

    alert("You Win!")

    reset()

  }

  else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ")

  {

    alert("You Win!")

    reset()

  }

  else if(sqr1 == " X " && sqr4 == " X " && sqr7 == " X ")

  {

    alert("You Win!")

    reset()

  }

  else if(sqr2 == " X " && sqr5 == " X " && sqr8 == " X ")

  {

    alert("You Win!")

    reset()

  }

  else if(sqr3 == " X " && sqr6 == " X " && sqr9 == " X ")

  {

    alert("You Win!")

    reset()

  }

  else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ")

  {

    alert("You Win!")

    reset()

  }

  else if(sqr3 == " X " && sqr5 == " X " && sqr7 == " X ")

  {

    alert("You Win!")

    reset()

  }

  else

  {

    winCheck()

    check2()

    drawCheck()  

  } 

}



function check2()

{

  vari()

  drawCheck()

  if(sqr1 == " O " && sqr2 == " O " && sqr3 == " O ")

  {

    alert("You Lose!")

    reset()

  } 

  else if(sqr4 == " O " && sqr5 == " O " && sqr6 == " O ")

  {

    alert("You Lose!")

    reset()

  } 

  else if(sqr7 == " O " && sqr8 == " O " && sqr9 == " O ")

  {

    alert("You Lose!")

    reset()

  }

  else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ")

  {

    alert("You Lose!")

    reset()

  }

  else if(sqr1 == " O " && sqr4 == " O " && sqr7 == " O ")

  {

    alert("You Lose!")

    reset()

  }

  else if(sqr2 == " O " && sqr5 == " O " && sqr8 == " O ")

  {

    alert("You Lose!")

    reset()

  }

  else if(sqr3 == " O " && sqr6 == " O " && sqr9 == " O ")

  {

    alert("You Lose!")

    reset()

  }

  else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ")

  {

    alert("You Lose!")

    reset()

  }

  else if(sqr3 == " O " && sqr5 == " O " && sqr7 == " O ")

  {

    alert("You Lose!")

    reset()

  }

}



function player1Check()

{

  if(sqr1 == " X " && sqr2 == " X " && sqr3 == " X ")

  {

    alert("Player 1 wins!")

    reset()

  } 

  else if(sqr4 == " X " && sqr5 == " X " && sqr6 == " X ")

  {

    alert("Player 1 wins!")

    reset()

  } 

  else if(sqr7 == " X " && sqr8 == " X " && sqr9 == " X ")

  {

    alert("Player 1 wins!")

    reset()

  }

  else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ")

  {

    alert("Player 1 wins!")

    reset()

  }

  else if(sqr1 == " X " && sqr4 == " X " && sqr7 == " X ")

  {

    alert("Player 1 wins!")

    reset()

  }

  else if(sqr2 == " X " && sqr5 == " X " && sqr8 == " X ")

  {

    alert("Player 1 wins!")

    reset()

  }

  else if(sqr3 == " X " && sqr6 == " X " && sqr9 == " X ")

  {

    alert("Player 1 wins!")

    reset()

  }

  else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ")

  {

    alert("Player 1 wins!")

    reset()

  }

  else if(sqr3 == " X " && sqr5 == " X " && sqr7 == " X ")

  {

    alert("Player 1 wins!")

    reset()

  }

  else

  {

    player2Check()

    drawCheck()  

  } 

}



function player2Check()

{

  vari()

  drawCheck()

  if(sqr1 == " O " && sqr2 == " O " && sqr3 == " O ")

  {

    alert("Player 2 wins!")

    reset()

  } 

  else if(sqr4 == " O " && sqr5 == " O " && sqr6 == " O ")

  {

    alert("Player 2 wins!")

    reset()

  } 

  else if(sqr7 == " O " && sqr8 == " O " && sqr9 == " O ")

  {

    alert("Player 2 wins!")

    reset()

  }

  else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ")

  {

    alert("Player 2 wins!")

    reset()

  }

  else if(sqr1 == " O " && sqr4 == " O " && sqr7 == " O ")

  {

    alert("Player 2 wins!")

    reset()

  }

  else if(sqr2 == " O " && sqr5 == " O " && sqr8 == " O ")

  {

    alert("Player 2 wins!")

    reset()

  }

  else if(sqr3 == " O " && sqr6 == " O " && sqr9 == " O ")

  {

    alert("Player 2 wins!")

    reset()

  }

  else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ")

  {

    alert("Player 2 wins!")

    reset()

  }

  else if(sqr3 == " O " && sqr5 == " O " && sqr7 == " O ")

  {

    alert("Player 2 wins!")

    reset()

  }

}



function drawCheck()

{

  vari()

  moveCount = sqr1T + sqr2T + sqr3T + sqr4T + sqr5T + sqr6T + sqr7T + sqr8T + sqr9T 

  if(moveCount == 9)

  {

    reset()

    alert("Draw") 

  }

}



function winCheck()

{

  check2()

  if(sqr1 == " O " && sqr2 == " O " && sqr3T == 0 && turn == 1)

  {

    document.tic.sqr3.value = " O "

    sqr3T = 1;

    turn = 0;

  }

  else if(sqr2 == " O " && sqr3 == " O " && sqr1T == 0 && turn == 1)

  {

    document.tic.sqr1.value = " O "

    sqr1T = 1;

    turn = 0;

  }

  else if(sqr4 == " O " && sqr5 == " O " && sqr6T == 0 && turn == 1)

  {

    document.tic.sqr6.value = " O "

    sqr6T = 1;

    turn = 0;

  }

  else if(sqr5 == " O " && sqr6 == " O " && sqr4T == 0 && turn == 1)

  {

    document.tic.sqr4.value = " O "

    sqr4T = 1;

    turn = 0;

  }

  else if(sqr7 == " O " && sqr8 == " O " && sqr9T == 0 && turn == 1)

  {

    document.tic.sqr9.value = " O "

    sqr9T = 1;

    turn = 0;

  }

  else if(sqr8 == " O " && sqr9 == " O " && sqr7T == 0 && turn == 1)

  {

    document.tic.sqr7.value = " O "

    sqr7T = 1;

    turn = 0;

  }

  else if(sqr1 == " O " && sqr5 == " O " && sqr9T == 0 && turn == 1)

  {

    document.tic.sqr9.value = " O "

    sqr9T = 1;

    turn = 0;

  }

  else if(sqr5 == " O " && sqr9 == " O " && sqr1T == 0 && turn == 1)

  {

    document.tic.sqr1.value = " O "

    sqr1T = 1;

    turn = 0;

  }

  else if(sqr3 == " O " && sqr5 == " O " && sqr7T == 0 && turn == 1)

  {

    document.tic.sqr7.value = " O "

    sqr7T = 1;

    turn = 0;

  }

  else if(sqr7 == " O " && sqr5 == " O " && sqr3T == 0 && turn == 1)

  {

    document.tic.sqr3.value = " O "

    sqr3T = 1;

    turn = 0;

  }

  else if(sqr1 == " O " && sqr3 == " O " && sqr2T == 0 && turn == 1)

  {

    document.tic.sqr2.value = " O "

    sqr2T = 1;

    turn = 0;

  }

  else if(sqr4 == " O " && sqr6 == " O " && sqr5T == 0 && turn == 1)

  {

    document.tic.sqr5.value = " O "

    sqr5T = 1;

    turn = 0;

  }

  else if(sqr7 == " O " && sqr9 == " O " && sqr8T == 0 && turn == 1)

  {

    document.tic.sqr8.value = " O "

    sqr8T = 1;

    turn = 0;

  }

  else if(sqr1 == " O " && sqr7 == " O " && sqr4T == 0 && turn == 1)

  {

    document.tic.sqr4.value = " O "

    sqr4T = 1;

    turn = 0;

  }

  else if(sqr2 == " O " && sqr8 == " O " && sqr5T == 0 && turn == 1)

  {

    document.tic.sqr5.value = " O "

    sqr5T = 1;

    turn = 0;

  }

  else if(sqr3 == " O " && sqr9 == " O " && sqr6T == 0 && turn == 1)

  {

    document.tic.sqr6.value = " O "

    sqr6T = 1;

    turn = 0;

  }

  else if(sqr1 == " O " && sqr5 == " O " && sqr9T == 0 && turn == 1)

  {

    document.tic.sqr9.value = " O "

    sqr9T = 1;

    turn = 0;

  }

  else if(sqr4 == " O " && sqr7 == " O " && sqr1T == 0 && turn == 1)

  {

    document.tic.sqr1.value = " O "

    sqr1T = 1;

    turn = 0;

  }

  else if(sqr5 == " O " && sqr8 == " O " && sqr2T == 0 && turn == 1)

  {

    document.tic.sqr2.value = " O "

    sqr2T = 1;

    turn = 0;

  }

  else if(sqr6 == " O " && sqr9 == " O " && sqr3T == 0 && turn == 1)

  {

    document.tic.sqr3.value = " O "

    sqr3T = 1;

    turn = 0;

  }

  else if(sqr1 == " O " && sqr4 == " O " && sqr7T == 0 && turn == 1)

  {

    document.tic.sqr7.value = " O "

    sqr7T = 1;

    turn = 0;

  }

  else if(sqr2 == " O " && sqr5 == " O " && sqr8T == 0 && turn == 1)

  {

    document.tic.sqr8.value = " O "

    sqr8T = 1;

    turn = 0;

  }

  else if(sqr3 == " O " && sqr6 == " O " && sqr9T == 0 && turn == 1)

  {

    document.tic.sqr9.value = " O "

    sqr9T = 1;

    turn = 0;

  }

  else if(sqr1 == " O " && sqr9 == " O " && sqr5T == 0 && turn == 1)

  {

    document.tic.sqr5.value = " O "

    sqr5T = 1;

    turn = 0;

  }

  else if(sqr3 == " O " && sqr7 == " O " && sqr5T == 0 && turn == 1)

  {

    document.tic.sqr5.value = " O "

    sqr5T = 1;

    turn = 0;

  }

  else

  {

    computer()

  }

  check2()

}

function computer()

{

  check2()

  if(sqr1 == " X " && sqr2 == " X " && sqr3T == 0 && turn == 1)

  {

    document.tic.sqr3.value = " O "

    sqr3T = 1;

    turn = 0;

  }

  else if(sqr2 == " X " && sqr3 == " X " && sqr1T == 0 && turn == 1)

  {

    document.tic.sqr1.value = " O "

    sqr1T = 1;

    turn = 0;

  }

  else if(sqr4 == " X " && sqr5 == " X " && sqr6T == 0 && turn == 1)

  {

    document.tic.sqr6.value = " O "

    sqr6T = 1;

    turn = 0;

  }

  else if(sqr5 == " X " && sqr6 == " X " && sqr4T == 0 && turn == 1)

  {

    document.tic.sqr4.value = " O "

    sqr4T = 1;

    turn = 0;

  }

  else if(sqr7 == " X " && sqr8 == " X " && sqr9T == 0 && turn == 1)

  {

    document.tic.sqr9.value = " O "

    sqr9T = 1;

    turn = 0;

  }

  else if(sqr8 == " X " && sqr9 == " X " && sqr7T == 0 && turn == 1)

  {

    document.tic.sqr7.value = " O "

    sqr7T = 1;

    turn = 0;

  }

  else if(sqr1 == " X " && sqr5 == " X " && sqr9T == 0 && turn == 1)

  {

    document.tic.sqr9.value = " O "

    sqr9T = 1;

    turn = 0;

  }

  else if(sqr5 == " X " && sqr9 == " X " && sqr1T == 0 && turn == 1)

  {

    document.tic.sqr1.value = " O "

    sqr1T = 1;

    turn = 0;

  }

  else if(sqr3 == " X " && sqr5 == " X " && sqr7T == 0 && turn == 1)

  {

    document.tic.sqr7.value = " O "

    sqr7T = 1;

    turn = 0;

  }

  else if(sqr7 == " X " && sqr5 == " X " && sqr3T == 0 && turn == 1)

  {

    document.tic.sqr3.value = " O "

    sqr3T = 1;

    turn = 0;

  }

  else if(sqr1 == " X " && sqr3 == " X " && sqr2T == 0 && turn == 1)

  {

    document.tic.sqr2.value = " O "

    sqr2T = 1;

    turn = 0;

  }

  else if(sqr4 == " X " && sqr6 == " X " && sqr5T == 0 && turn == 1)

  {

    document.tic.sqr5.value = " O "

    sqr5T = 1;

    turn = 0;

  }

  else if(sqr7 == " X " && sqr9 == " X " && sqr8T == 0 && turn == 1)

  {

    document.tic.sqr8.value = " O "

    sqr8T = 1;

    turn = 0;

  }

  else if(sqr1 == " X " && sqr7 == " X " && sqr4T == 0 && turn == 1)

  {

    document.tic.sqr4.value = " O "

    sqr4T = 1;

    turn = 0;

  }

  else if(sqr2 == " X " && sqr8 == " X " && sqr5T == 0 && turn == 1)

  {

    document.tic.sqr5.value = " O "

    sqr5T = 1;

    turn = 0;

  }

  else if(sqr3 == " X " && sqr9 == " X " && sqr6T == 0 && turn == 1)

  {

    document.tic.sqr6.value = " O "

    sqr6T = 1;

    turn = 0;

  }

  else if(sqr1 == " X " && sqr5 == " X " && sqr9T == 0 && turn == 1)

  {

    document.tic.sqr9.value = " O "

    sqr9T = 1;

    turn = 0;

  }

  else if(sqr4 == " X " && sqr7 == " X " && sqr1T == 0 && turn == 1)

  {

    document.tic.sqr1.value = " O "

    sqr1T = 1;

    turn = 0;

  }

  else if(sqr5 == " X " && sqr8 == " X " && sqr2T == 0 && turn == 1)

  {

    document.tic.sqr2.value = " O "

    sqr2T = 1;

    turn = 0;

  }

  else if(sqr6 == " X " && sqr9 == " X " && sqr3T == 0 && turn == 1)

  {

    document.tic.sqr3.value = " O "

    sqr3T = 1;

    turn = 0;

  }

  else if(sqr1 == " X " && sqr4 == " X " && sqr7T == 0 && turn == 1)

  {

    document.tic.sqr7.value = " O "

    sqr7T = 1;

    turn = 0;

  }

  else if(sqr2 == " X " && sqr5 == " X " && sqr8T == 0 && turn == 1)

  {

    document.tic.sqr8.value = " O "

    sqr8T = 1;

    turn = 0;

  }

  else if(sqr3 == " X " && sqr6 == " X " && sqr9T == 0 && turn == 1)

  {

    document.tic.sqr9.value = " O "

    sqr9T = 1;

    turn = 0;

  }

  else if(sqr1 == " X " && sqr9 == " X " && sqr5T == 0 && turn == 1)

  {

    document.tic.sqr5.value = " O "

    sqr5T = 1;

    turn = 0;

  }

  else if(sqr3 == " X " && sqr7 == " X " && sqr5T == 0 && turn == 1)

  {

    document.tic.sqr5.value = " O "

    sqr5T = 1;

    turn = 0;

  }

  else

  {

    AI()

  }

  check2()

}



function AI()

{

  vari()

  if(document.tic.sqr5.value == "     " && turn == 1)

  {

    document.tic.sqr5.value = " O "

    turn = 0

    sqr5T = 1

  }

  else if(document.tic.sqr1.value == "     " && turn == 1)

  {

    document.tic.sqr1.value = " O "

    turn = 0

    sqr1T = 1

  }

  else if(document.tic.sqr9.value == "     " && turn == 1)

  {

    document.tic.sqr9.value = " O "

    turn = 0

    sqr9T = 1

  }

  else if(document.tic.sqr6.value == "     " && turn == 1)

  {

    document.tic.sqr6.value = " O "

    turn = 0

    sqr6T = 1

  }

  else if(document.tic.sqr2.value == "     " && turn == 1)

  {

    document.tic.sqr2.value = " O "

    turn = 0

    sqr2T = 1

  }

  else if(document.tic.sqr8.value == "     " && turn == 1)

  {

    document.tic.sqr8.value = " O "

    turn = 0

    sqr8T = 1

  }

  else if(document.tic.sqr3.value == "     " && turn == 1)

  {

    document.tic.sqr3.value = " O "

    turn = 0

    sqr3T = 1

  }

  else if(document.tic.sqr7.value == "     " && turn == 1)

  {

    document.tic.sqr7.value = " O "

    turn = 0

    sqr7T = 1

  }

  else if(document.tic.sqr4.value == "     " && turn == 1)

  {

    document.tic.sqr4.value = " O "

    turn = 0

    sqr4T = 1

  }

  check2()

}



function reset()

{

  document.tic.sqr1.value = "     "

  document.tic.sqr2.value = "     "

  document.tic.sqr3.value = "     "

  document.tic.sqr4.value = "     "

  document.tic.sqr5.value = "     "

  document.tic.sqr6.value = "     "

  document.tic.sqr7.value = "     "

  document.tic.sqr8.value = "     "

  document.tic.sqr9.value = "     "

  sqr1T = 0

  sqr2T = 0

  sqr3T = 0

  sqr4T = 0

  sqr5T = 0

  sqr6T = 0

  sqr7T = 0

  sqr8T = 0

  sqr9T = 0

  vari()

  turn = 0

  moveCount = 0

}



function resetter()

{

  reset()

}

</SCRIPT>
<form name="tic" designtimesp="19884">
    <input type="button" name="sqr1" class="tictac" value="     " onClick="if(document.tic.sqr1.value == '     ' && turn == 0 && mode == 1) {document.tic.sqr1.value = ' X '; sqr1T = 1; turn = 1; vari(); check();} else if(document.tic.sqr1.value == '     ' && turn == 1 && mode == 2) {document.tic.sqr1.value = ' X '; sqr1T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr1.value == '     ' && turn == 0 && mode == 2) {document.tic.sqr1.value = ' O '; sqr1T = 1; turn = 1; vari(); player1Check()} drawCheck()" designtimesp="19885" />  <input type="button" name="sqr2" class="tictac" value="     " onClick="if(document.tic.sqr2.value == '     ' && turn == 0 && mode == 1) {document.tic.sqr2.value = ' X '; sqr2T = 1; turn = 1; vari(); check();} else if(document.tic.sqr2.value == '     ' && turn == 1 && mode == 2) {document.tic.sqr2.value = ' X '; sqr2T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr2.value == '     ' && turn == 0 && mode == 2) {document.tic.sqr2.value = ' O '; sqr2T = 1; turn = 1; vari(); player1Check()} drawCheck()" designtimesp="19886" />  <input type="button" name="sqr3" class="tictac" value="     " onClick="if(document.tic.sqr3.value == '     ' && turn == 0 && mode == 1) {document.tic.sqr3.value = ' X '; sqr3T = 1; turn = 1; vari(); check();} else if(document.tic.sqr3.value == '     ' && turn == 1 && mode == 2) {document.tic.sqr3.value = ' X '; sqr3T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr3.value == '     ' && turn == 0 && mode == 2) {document.tic.sqr3.value = ' O '; sqr3T = 1; turn = 1; vari(); player1Check()} drawCheck()" designtimesp="19887" /><br designtimesp="19888" />
    <input type="button" name="sqr4" class="tictac" value="     " onClick="if(document.tic.sqr4.value == '     ' && turn == 0 && mode == 1) {document.tic.sqr4.value = ' X '; sqr4T = 1; turn = 1; vari(); check();} else if(document.tic.sqr4.value == '     ' && turn == 1 && mode == 2) {document.tic.sqr4.value = ' X '; sqr4T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr4.value == '     ' && turn == 0 && mode == 2) {document.tic.sqr4.value = ' O '; sqr4T = 1; turn = 1; vari(); player1Check()} drawCheck()" designtimesp="19889" />  <input type="button" name="sqr5" class="tictac" value="     " onClick="if(document.tic.sqr5.value == '     ' && turn == 0 && mode == 1) {document.tic.sqr5.value = ' X '; sqr5T = 1; turn = 1; vari(); check();} else if(document.tic.sqr5.value == '     ' && turn == 1 && mode == 2) {document.tic.sqr5.value = ' X '; sqr5T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr5.value == '     ' && turn == 0 && mode == 2) {document.tic.sqr5.value = ' O '; sqr5T = 1; turn = 1; vari(); player1Check()} drawCheck()" designtimesp="19890" />  <input type="button" name="sqr6" class="tictac" value="     " onClick="if(document.tic.sqr6.value == '     ' && turn == 0 && mode == 1) {document.tic.sqr6.value = ' X '; sqr6T = 1; turn = 1; vari(); check();} else if(document.tic.sqr6.value == '     ' && turn == 1 && mode == 2) {document.tic.sqr6.value = ' X '; sqr6T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr6.value == '     ' && turn == 0 && mode == 2) {document.tic.sqr6.value = ' O '; sqr6T = 1; turn = 1; vari(); player1Check()} drawCheck()" designtimesp="19891" /><br designtimesp="19892" />
    <input type="button" name="sqr7" class="tictac" value="     " onClick="if(document.tic.sqr7.value == '     ' && turn == 0 && mode == 1) {document.tic.sqr7.value = ' X '; sqr7T = 1; turn = 1; vari(); check();} else if(document.tic.sqr7.value == '     ' && turn == 1 && mode == 2) {document.tic.sqr7.value = ' X '; sqr7T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr7.value == '     ' && turn == 0 && mode == 2) {document.tic.sqr7.value = ' O '; sqr7T = 1; turn = 1; vari(); player1Check()} drawCheck()" designtimesp="19893" />  <input type="button" name="sqr8" class="tictac" value="     " onClick="if(document.tic.sqr8.value == '     ' && turn == 0 && mode == 1) {document.tic.sqr8.value = ' X '; sqr8T = 1; turn = 1; vari(); check();} else if(document.tic.sqr8.value == '     ' && turn == 1 && mode == 2) {document.tic.sqr8.value = ' X '; sqr8T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr8.value == '     ' && turn == 0 && mode == 2) {document.tic.sqr8.value = ' O '; sqr8T = 1; turn = 1; vari(); player1Check()} drawCheck()" designtimesp="19894" />  <input type="button" name="sqr9" class="tictac" value="     " onClick="if(document.tic.sqr9.value == '     ' && turn == 0 && mode == 1) {document.tic.sqr9.value = ' X '; sqr9T = 1; turn = 1; vari(); check();} else if(document.tic.sqr9.value == '     ' && turn == 1 && mode == 2) {document.tic.sqr9.value = ' X '; sqr9T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr9.value == '     ' && turn == 0 && mode == 2) {document.tic.sqr9.value = ' O '; sqr9T = 1; turn = 1; vari(); player1Check()} drawCheck()" designtimesp="19895" />
</form>
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